WARNING: Minor spoilers follow concerning the finale of the first Episode of The Wolf Among Us.
It’s official. The newest chapter in Telltale’s The Wolf Among Us has elevated the series from “fantastic” to “better than the first season The Walking Dead.” This new chapter takes the narrative, which has been slowly building in the previous two episodes, kicks it into high gear and left me staring at my monitor with my jaw nearly hitting the floor. By the time the episode came to a close I was completely speechless and unable to move from my chair. Episode 3: A Crooked Mile is by far the best chapter that has been released so far and I can’t wait to see what comes next.
A Crooked Mile picks up right where the previous chapter left us. Bigby has identified the supposed killer that has been terrorizing Fabletown and now he must work with Snow White to hunt the killer down before he is able to escape the city and disappear. Unfortunately for Bigby he has to pursue the killer while working with the fables who, up to this point, very nearly hate and despise him. Once again the story provides a few important choices that serve to progress the narrative, as well as flesh out the character of Bigby, and some actually caught me off guard.
By far the best aspect of this new episode is the interactions with Bigby and the other fables of Fabletown. The conversations with other characters, like Grendel and the Woodsman, really help to define the character of Bigby as the player sees him. You can either play Bigby as a sympathetic hero who’s just trying to help a town full of people who hate his guts, or as a renegade sheriff who will stop at nothing to find who he’s after no matter the cost. The interactions were so brilliant that I was left wanting to play the chapter again immediately after my first playthrough just to see how things would change.
The gameplay itself is the standard fare that we’ve all gotten used to with these Telltale games. Combat is still mostly comprised of quick time events with different clickable objects to decide how and where you attack your opponent. While I’m not the biggest fan of QTE’s as a whole, the ones in The Wolf Among Us as well as The Walking Dead have never bugged me, however if you’ve never been a fan of the Telltale QTE, this chapter doesn’t mix things up and won’t change your mind.
Performance wise The Wolf Among Us still runs pretty well. Every so often a loading screen would run a little long, or the screen would freeze up when the location changed. Luckily this didn’t ruin the experience and the game never crashed for me, like it had in the previous chapter. The only real criticism I have is that, at points, the characters can be stiff and I’ve caught some animations repeat themselves multiple times in the same conversation.
My other issue, and this is just a personal gripe, is with the title screen and opening sequence. I’m not sure why Telltale insists on inserting the same title sequence with Bigby ominously walking through the streets smoking a cigarette while the credits pass and the theme plays. It’s not terrible I just feel like it breaks the flow of the narrative, especially after they left us with a massive cliffhanger from the last episode. However, like I said, this is just a gripe and doesn’t make me think any less of the experience.
Final Verdict: This new chapter of The Wolf Among Us is absolutely fantastic. If you have been pondering picking the game up I suggest that you do so. The setting is fantastic, the characters are wonderful, and the story is intense. Check it out!
PS: (Spoilerish) Just for the record. When Bigby finally turns into the Big Bad Wolf and throws down…it’s awesome in every meaning of the word.
Have you played The Wolf Among Us up to this point, or have you been on the fence on whether you should buy it? What do you think of it? Let us know!